Level and Assets Design for Much Haste to Igford

Year 2 Project for Level and Assets Design Module

Thursday, 23 February 2012

Assets












Posted by Joseph Lord at 15:58 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Jumps

Farm land jump

River Jump

River jumps entrance
Posted by Joseph Lord at 15:49 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Assets Sketchs








Posted by Joseph Lord at 15:47 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Thursday, 8 December 2011

Under the viaduct by the river 
Posted by Joseph Lord at 14:22 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

UT Map



Redone version of the map with the farm included, also shows flow and short cuts

The shorts cuts are coloured green
Posted by Joseph Lord at 11:05 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

Wednesday, 7 December 2011

iOS Map








iOS Flow Map

iOS Map
iOS map sketch
Basic Layout
Posted by Joseph Lord at 11:42 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

FarmSketch

Posted by Joseph Lord at 08:37 No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Older Posts Home
Subscribe to: Posts (Atom)

BA Creative Computer Games design

In this project for Level and assets design we have been commissioned to create two levels. These levels are to be produced for the game Much Haste to Igford. All research and design work for the project will be posted here.

The game Much Haste to Igford is a steampunk racer with industrial themes.

Blog Archive

  • ▼  2012 (3)
    • ▼  February (3)
      • Assets
      • Jumps
      • Assets Sketchs
  • ►  2011 (26)
    • ►  December (9)
    • ►  November (17)

About Me

My photo
Joseph Lord
View my complete profile

Followers

Pages

  • Home
  • Steampunk Research
  • Level Layout
  • Building Research
Awesome Inc. theme. Theme images by hdoddema. Powered by Blogger.