Under the viaduct by the river |
Thursday, 8 December 2011
UT Map
Wednesday, 7 December 2011
Monday, 5 December 2011
iOS track
the track is circuit track that has to stick with same theme of the UT track. I have decided on using the farm section from large map. I will change the layout, but the idea is to have to track circuit around the farm and the fields next to it.
Below is the screen resolution of a ipad and the converted measurements to the metric system
1024x768 pixels 132 pixels per inch
the track is meant to be the size of four of these screen sizes, which will probably be placed landscape
2048 x 1536 pixels
Below is the screen resolution of a ipad and the converted measurements to the metric system
1024x768 pixels 132 pixels per inch
the track is meant to be the size of four of these screen sizes, which will probably be placed landscape
2048 x 1536 pixels
Thursday, 1 December 2011
Basic map of the farm
Sketches of sections of the map
Idea on level layout
I'm going to move the farm more to the left, add dry stone walls on right side of the map to create fields, but i need to make sure the fields are large insize. I'm still going to have a jump into one field. not sure if i'm going to have any more bulding around the farm, but i'm going to have a field in front and to the left.
Wednesday, 23 November 2011
Thumbnail sketches and V2 of map layout
After looking over my research and doing some quick thumbnail sketches. I decided to add changes to my map layout. Still not sure on the layout, but still need to add some changes.
The changes I have made are to have the farm in a different location, the viaduct higher and different angle, and the start point and finish at different locations. The viaduct I'm going for is the Smardale one i looked at in my research.
The other things i need think about is the drop of the valley, tree placement and the length.
The changes I have made are to have the farm in a different location, the viaduct higher and different angle, and the start point and finish at different locations. The viaduct I'm going for is the Smardale one i looked at in my research.
The other things i need think about is the drop of the valley, tree placement and the length.
What I'm going to do for my level
I've decided to stick with my first idea, which is to have the track going over farm land and the moors. The viaduct idea I'm going to stick with, but not sure if track will still go over and under it. the level is going to have to be a point to point track. In the level i hope to include:
- At some point in the level i would like to have a viaduct, maybe a the centre between a small valley.
- It will contain farm houses, barns and houses doted around. I could add factory but it mite not fit. still got research on subject
- drystone walls and farm sections
- old dust roads, dirts tracks
- small stream, river
- hills in the background
- Railtrack
- Small hamlet/town
Thursday, 17 November 2011
Ideas
These are ideas that i hope to include a few into the level I'm going to make. The farm walls and dry stone walls are going to be used as terrain barriers for the track. Hedges will also be used to guide the direction of the track. I want to have a small bridge like the one in the images that will provide the players with a small jump. I have an idea to have a section were the drivers go threw open gate section in the wall. This creates a narrow point were the drivers have to time it right. For another jump the drivers could drive over cart and jump one of the walls.
Examples of point to point tracks
These are taken from game dirt
These layout are helping to provide me with a better understanding of the use of space for tracks. Many of the tracks are curved, coming back on themselves as mean use a much of the space as possible. I need to do something similar as it would make the level run smoother. As for this racer the amount of bends does not need to be to excessive.
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